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Thread: Tracking a Player's Location / Displaying it on Hud

  1. #11

    Default

    Nice Idea...and how can do it?
    like this?

    for(local.i=1;local.i<=$player.size;local.i++)
    {

    local.number = 100
    huddraw_alpha local.number 1.0
    huddraw_align local.number left center
    huddraw_virtualsize local.number 1
    huddraw_shader local.number "textures/hud/compassface.tga"
    huddraw_rect local.number -25 50 160 160

    wait 0.2

    local.mapname = getcvar mapname

    if(local.mapname = "dm/mohdm1")
    {
    local.number = 100
    huddraw_alpha local.number 1.0
    huddraw_align local.number left center
    huddraw_virtualsize local.number 1
    huddraw_shader local.number textures/map/southern.tga
    huddraw_rect local.number -25 50 160 160
    }

    if(local.mapname = "dm/mohdm2")
    {
    local.number = 100
    huddraw_alpha local.number 1.0
    huddraw_align local.number left center
    huddraw_virtualsize local.number 1
    huddraw_shader local.number textures/map/destroyed.tga
    huddraw_rect local.number -25 50 160 160
    }
    wait 0.1

    if(isalive $player[local.i])
    huddraw_alpha $player[local.i].listener.hud 0
    huddraw_align $player[local.i].listener.hud left center
    huddraw_virtualsize $player[local.i].listener.hud 1
    if($player[local.i].dmteam == allies ||$player[local.i].dmteam == axis)
    huddraw_shader $player[local.i].listener.hud ("textures/hud/" + $player[local.i].dmteam)
    }

    end
    inside the pk3 client-side file?

    tnx to all
    Last edited by lkwarsenico; November 15th, 2012 at 01:34 PM.

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