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November 15th, 2012, 11:10 AM
#11
Junior Member
Nice Idea...and how can do it?
like this?
for(local.i=1;local.i<=$player.size;local.i++)
{
local.number = 100
huddraw_alpha local.number 1.0
huddraw_align local.number left center
huddraw_virtualsize local.number 1
huddraw_shader local.number "textures/hud/compassface.tga"
huddraw_rect local.number -25 50 160 160
wait 0.2
local.mapname = getcvar mapname
if(local.mapname = "dm/mohdm1")
{
local.number = 100
huddraw_alpha local.number 1.0
huddraw_align local.number left center
huddraw_virtualsize local.number 1
huddraw_shader local.number textures/map/southern.tga
huddraw_rect local.number -25 50 160 160
}
if(local.mapname = "dm/mohdm2")
{
local.number = 100
huddraw_alpha local.number 1.0
huddraw_align local.number left center
huddraw_virtualsize local.number 1
huddraw_shader local.number textures/map/destroyed.tga
huddraw_rect local.number -25 50 160 160
}
wait 0.1
if(isalive $player[local.i])
huddraw_alpha $player[local.i].listener.hud 0
huddraw_align $player[local.i].listener.hud left center
huddraw_virtualsize $player[local.i].listener.hud 1
if($player[local.i].dmteam == allies ||$player[local.i].dmteam == axis)
huddraw_shader $player[local.i].listener.hud ("textures/hud/" + $player[local.i].dmteam)
}
end
inside the pk3 client-side file?
tnx to all
Last edited by lkwarsenico; November 15th, 2012 at 01:34 PM.
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